Aquarium was the first level I worked on at Splash Damage, and the level in which I learned to use the Level Editor.

As with most of the levels I worked on, I was responsible for high and low poly modelling and texturing of a number of new props - most of which had been concepted and some of which required a little quick research to come up with something that would fit in with the location and style of the game.

I also took part in the placement of modular assets (from wall sections to pipes to floor trims), various props, and then on to random junk and decals.

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