For Refuel, a map that was originally outsourced, a few of us were tasked with doing a final pass to get the level into a finished state.

One of the main jobs I did was to build up more of the background, and fill it with extra assets. This background also had to tie in with the views from the Terminal level.

I also did a detail pass on the level, added various bits of junk and other props to add to the abandoned look, and then placed decal lines on the ground through the different areas based on the original concept art.

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