One of the main things I had to do on Resort was to furnish most of the unaccessible shop interiors. These shops ranged from coffee shops to clothes stores to generic outlets. I was also responsible for building up some of the areas with modular pieces, and the placement of props in a number of areas.

Modelling and texturing wise, I got to create various models, including fiber-optic bamboo lights, ceiling lights, speakers, modular seating, plant pots, and some display stands.

A final task was to model and texture a couple of little "easter eggs", based on the clay sculpts of the Lead Concept Artist, but unfortunately they never appeared in the final game.

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