Working on Terminal involved a lot of window-dressing, filling the various shops with a range of assets from coffee machines to shop counters to mannequins. I also got to fill many of the main areas with props and details, build up some of the remaining floors and ceilings, and work on the background area outside.

I also modelled and textured departure gates and some supporting pillars, cloth to cover shop counters, and then texture some wooden wall sections and various luggage item.

A final (and very enjoyable) task was to create the Portable Uplink Module, located at the Security spawn, and used during the final objective. Based on concept art, I modelled the initial blockout mesh, modelled the high poly and final low poly meshes, and then created the final textures.

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