Concepts for a number of levels and weapons in Bullet Run. These concepts were made in close colaboration and with guidance from the Art Director.

In the case of concepting and planning of levels, and working closely with Level Design, attention was paid to the overall layout to create environments that were both visually interesting and adhered to specific gameplay requirements.

For weapons, Game Design and Animation were both consulted to ensure the all the required mods and attachments were designed or referenced, and to take into account how each weapon might function when animated.

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