Here are a selection of weapons I made for Bullet Run, when we had some down-time on Levels.

The workflow for each weapon took a similar route, starting with a Kick-off meeting with Game Design, research and reference gathering, whitebox modelling (to test proportions, mods, reload animations), high poly modelling and final low poly modelling, texturing and decal creation, and finally material creation/adjustments and in-game setup.

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