Vault was probably the level that I had to make the most props for (until Tumbleweed), after no longer having a budget in the project plan for outsourcing. As well as creating all the geomeshes and modular pieces for the level - which themselves had to be changed fairly late in the process - it was a battle against time to get everything modelled and textured and avoid any shortcuts that might have reduced the quality too much.

If you want to see some of these props in action in the final level, head over to the VAULT page in the Environments section.

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