As one of the artists working on Studio, I was responsible for:

  • high/low poly modelling and texturing of a number of new props and assets;
  • creation of a new sky material;
  • creating light-lookup tables, setting up post process volumes, and making adjustments to lighting.
I started working on Studio quite close to it's completion, after the departure of our other Environment Artist. With the level in a near finished state, all that was needed was the modelling of a number of new props, new textures for the roads outside, creation of a new sky, and finally to implement light-lookup tables and make some additional adjustments to the lighting.

All non-commercial images © Ross Nicolson

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